![]() ![]() Hence i'll adopt a wait & see approach as I suspect a sizeable chunk of players will do. The game may not sell up to whatever metric has been set and thus not receive much care either. ![]() ![]() That's the thing though my friend, there is no guarantee here either. It is infinitely better than some other dev (not from this company) hinting on DLC for King's Bounty 2 and then abandoning the whole project because of low sells of base game. This developer provided Russian transation for Fantasy General 2 AFTER release so I see nothing wrong with it, there is some risk for them indeed. I find it a bit ridiculous to be honest for a dev company to put out a game and then answer all requests for features with "depends on the success (sales) of the game". Traductions: something i'm not particularly keen to finance (and no, i'm french) I saw the following possibilities mentioned: Face off against magical competitors in your hunt for. Grow your influence and power and fill your grimoire with arcane knowledge. Originally posted by Jo:That's what bothers me with the game. Become the greatest of mages in this turn-based fantasy epic set in the world of SpellForce From the humble beginnings of your small wizard’s tower, send forth your minions and heroes to explore the realms of Eo. ![]()
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